28th March 2014

Battlefield 4 – Naval Strike DLC: Finally Available for Xbox One

It appears that the New Battlefield 4 DLC – Naval strike has been released  on Xbox one only 2 days after it was due to be released. Although you’ll have to wait until April if your a PC gamer. The DLC can be downloaded after you update the game.

We have started rolling out a new game update for Xbox One. As usual, you may experience some downtime during the rollout.Battlelog (27/3/14)

The update fixes various bugs including:

-Fix for an issue where the kill camera would display the incorrect killer.

-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.

-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.

-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.

-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.

-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.

-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain

As well as many tweaks:

-Increased the damage of the normal buckshot against targets with Body Armor.

-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.

-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM’s power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.

-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

You can see a full list of bug fixes and tweaks here

The Naval Strike DLC was due to be released across multiple platforms on Tuesday (March 25th) but the PC and Xbox One were delayed due to technical problems with the update. This was a major frustration for Xbox One users that had purchased the Premium membership. There didn’t seem to be a problem on other platforms, with PS3 and PS4 updates running smoothly and as if to rub salt into the wounds, it worked on Xbox 360.

Later Dice released a statement saying “We have decided to delay the Xbox One version of Naval Strike because we want to address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations,” – Digital Spy.

A new date for release on both PC and Xbox One had been announced to be Early April, with the DLC being released to non premium members a few weeks after that.

The PC release of the title had been postponed ‘indefinitely’ sparking some to wonder if would ever be released.

It is believed the update would ‘increase performance issues on medium and highend PCs’ – Battlefield Battlelog, so DICE delayed launch to fix these problems as “Quality is our number one priority and we will not release Battlefield 4 Naval Strike on PC until we feel it meets the highest quality level possible.”  – Digital Spy.

This is not the first set of problems that has beset the EA title since its launch in October. Initially there were dropout bugs and players being booted from games as well as one shot kill bugs (Polygon). These have been fixed but the game is far from error free, with gamers having issues with ‘rubber banding’ – where the player appears to jump back and forth, and no damage bugs(Polygon). Each new DLC seemed to bring new bugs. This lead Dice to halt other development until Battlefield 4 bugs are fixed.